![]() ![]() A 1.0 setting is recommended and will match the resolution configured in-game. Resolution Scale: Changes the scale of rendered graphics to be higher or lower resolution than the native display resolution. Monitor (1/1): Which monitor to use and how many to use, if a multi-monitor setup is detected. Enabling reduces tearing, but introduces potential stuttering (repeat renders in the event a frame misses or FPS dips below the refresh rate). Vertical Sync will lock the framerate to the monitor's native vertical refresh rate (or halve it, if the GPU cannot sustain the native refresh rate). A wider FOV will allow the player to see more on screen at once, but wider FOVs run the risk of distorting objects (depending on the resolution and display setup). This controls how “stretched out” the player's perspective is. Mirror's Edge Catalyst Graphics Settings ExplainedĬharacter Camera FOV: The Field of View. Mirror's Edge Catalyst Graphics Card Benchmark Mirror's Edge Catalyst Max Graphics Settings with GTX 1080 Our selection was very cut-down because of DRM. We're hoping to run the 290X, 270X, GTX 950, and SLI/CrossFire setups in Mirror's Edge Catalyst, but the device limitation on the game is preventing that. We've also looked briefly into VRAM consumption (further below) and have defined some of the core game graphics settings.īig Note: We really wanted to test more cards. The video card benchmark looks at performance scaling between High, Ultra, and “Hyper” settings, and runs the tests for 1080p (Ultra), 1440p (Ultra), and 4K (High), with a splash of 1080p/Hyper tests. We're trying to add more cards as we continue to circumvent the DRM activation restrictions – which we're mostly doing by purchasing the game on multiple accounts (update: we were able to get around the limitations with two codes, and it seems that the activation limitation expires after just 24 hours). Our Mirror's Edge Catalyst graphics card benchmark tests FPS performance on the GTX 1080, 1070, 970, 960, AMD R9 Fury X, 390X, 380X, and more. The new game just came out, and aims to bring optimized, high-fidelity visuals to the series. Just enabling PhysX alone was enough to bring most systems to their knees, particularly when choppers unloaded their miniguns into glass to create infinitesimal shards. Mirror's Edge – the first game – had some of the most intensive graphics of its time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |